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Monday, 7 July 2014

UE4 Import and Materials test

Good Morning all,
You might be wondering where the weapons pack is, as it was meant to be released before the weekend.

The stringent mesh testing has taken longer than usual, and I was able to locate all inconsistencies and problematic geometry in a few of the more complicated looking weapons (Dragon Slayer Family and another secret weapon you haven't seen). Furthermore, some 3D applications really let me down big time :-( as applying operations to the meshes caused some rather peculiar artifacts.

I made the decision to rebuild all the weapons from scratch, seeing as the original concepts you saw were not optimized for game engine use. I once again apologize for the delay, but I can assure you it will be worth it ;-)  please follow @innersanctumgames for the latest updates.

The results of the engine tests are now producing geometry standards that I am completely satisfied with, and I know are suitable for release and use. Here are a few things for you to keep in mind:

1) All weapons have been UV unwrapped and are currently undergoing material and texture modifications.

2) Optimizations are taking place in Blender 2.71. Blender produces high quality, low poly meshes. Blender is truly a live saver. I wouldn't be typing this without it. And once you get the hang of it, everything else will fall in place.

3) The only engine that is being used to test the weapons is the Unreal Engine 4. It is also an excellent way to cross check your UV's and see if everything else is in order.

4) I will hold off from providing an exact release time frame, however all hiccups have now been removed, and the release of the pack is imminent. You can guarantee I am working around the clock on this (I promise I only played a very few hours of +Resident evil 6 )

Below are grabs from the UE4 tests, and all other optimizations:












  


Thanks for your patience, and stay tuned at @innersanctumgames on twitter.


Mr O. Shonibare
InnerSanctum Games Ltd